Node locked licenses, sometimes called uncounted licenses, do not require additional licensing software to be installed. They do not work on different machines and if you need them to, you’ll have to transfer your license. Node Locked Licenses - these can be used to license an application on a single machine.They are provided for both node locked and floating license, and generate the appropriate license type once installed using the product's Licensing dialog or online using the Activate a Product page: Activation Keys - activation keys allow you to activate and generate your actual product license key, at a later point after purchase, on the machine for which you require the license.Please download and install the latest graphics driver from the NVIDIA website.The following licensing methods are available: Recommendation and does not guarantee that it meets your particular Of computer hardware available in the market, Foundry is unable to Due to the constantly changing nature and wide variety The configurations listed below are those that Foundry have tested Note:AMD-based graphics cards are currently not supported. System Requirements Officially Supported Operating Systems ID 70196 / BZ 36170 - Control keys (notably arrow keys) do not function as expected in shell mode. Print("\nPostLookFileMaterialsOut callback")Ĭallbacks.addCallback(, cbPrePrint)Ĭallbacks.addCallback(, cbPostPrint) Print("\nPreLookFileMaterialsOut callback") Callback function executors and handlers are documented for both LookFileBake and LookFileMaterialsOut nodes in the Katana Developer Guide.īelow is an example Python script that can be run in the Python tab to define and add two callbacks of the new types that, on execution, print the Look File's Asset ID and the name of the node doing the Look File writing. These are similar to the existing and, only they are triggered before/after a Look File is written by a LookFileMaterialsOut node rather than by a LookFileBake node. ID 502961 - Two new types of callback have been added: and.
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